You will get to know:
In this course, you will start with the basics of 3D modeling and retopology in Autodesk Maya. You will learn how to create and optimize models for animation.
We will proceed with sculpting in Zbrush to add detail to your creations, and then move on to painting original textures in Substance Painter and adding clothing in Marvelous Designer. We will conclude the course by creating real-time animated character videos in Marmoset Toolbag.
Each tool and program you encounter will play a crucial role in the process of creating digital content, from the initial sketch to the final visualization.