3D VISUALIZATION

IN AUTODESK 3DS MAX PROGRAMS,
AUTODESK AUTOCAD, MARVELOUS DESIGNER

A set of modules for modeling, texturing, creation and modification of materials, lighting and rendering.

An insight into how pipeline specialists work in studios.

The final plan for the creation of realistic, animated and game scenes.

Class schedule:

3 hours
2 times per week

Period of study:

6 months
48 lessons

Form of study:

offline
online

Student age:

16–60
years

In the «3D visualization» course you will get to know:

With the creation of primitives, modifiers, various types of modeling, creation and recognition of materials, design, animation and rendering.

Creations of different volumetric shapes.

Consistent work on realistic, animated and game scenes.

3D visualization courses expand your knowledge by creating innovative visual images using additional Autodesk and Marvelous Designer programs. You will learn about the complex modeling and lighting processes that underlie the creation of realistic scenes in 3D visualization.

Works by school students

«3D VISUALIZATION» Course

  • Overview of the basic elements of the interface: menu, tool panels, viewports.
  • Workspace customization: adding and removing panels, resizing windows.
  • Exploring basic editors: Viewport, Scene Explorer, Material Editor.
  • Creating and adjusting primitives: box, sphere, cone, cylinder.
  • Manipulating object parameters: size, rotation, scaling.
  • Working with the coordinate system and placing objects in 3D space.
  • Overview of various modifiers: TurboSmooth, Bend, Twist, etc.
  • Applying modifiers to basic objects and reviewing the results.
  • Working with constraints: linking points, edges, and surfaces for precise object positioning.
  • Using the Array tool to copy and arrange objects in arrays.
  • Creating spiral staircases using the Array tool and modifiers.
  • Exploring Compound Objects group tools for combining, subtracting, and merging objects.
  • Using Booleans to create complex shapes and implement intricate objects.
  • Applying ShapeMerge to combine various shapes into a single object.
  • Using the Scatter tool to disperse objects randomly.
  • Using the Spacing tool to adjust the distance between copies of objects.
  • Creating a composition of a house in a meadow using different copying methods.
  • Learning the Lathe tool for creating objects by rotating a profile around an axis.
  • Applying lathe rotation to model dishes, lamps, and other items.
  • Creating diverse objects in 3D scenes using lathe rotation bodies.
  • Exploring the Loft tool for creating objects by lofting profiles.
  • Using deformers to model complex shapes and alter the shape of objects.
  • Experimenting with various Loft and deformer parameters to achieve unique results.
  • Using line tools to create complex shapes and details.
  • Analyzing professional works to study and understand effective modeling techniques using lines.
  • Creating your own models using lines as the primary modeling tool.
  • Introduction to polygonal modeling and its advantages.
  • Creating a simple canister using polygons and adjusting its complexity level.
  • Reviewing and comparing different levels of detail for the canister polygons.
  • Creating a computer desk model using polygons.
  • Detailed work on desk elements: legs, tabletop, shelves, and others.
  • Adding details and textures for increased realism.
  • Exploring polygonal modeling tools to create complex chair shapes.
  • Modeling the seat, armrests, and other chair details.
  • Applying textures and materials for a realistic appearance.
  • Creating a model based on drawings.
  • Adding mount details and giving a realistic look to wheel mechanisms.
  • Applying textures and materials to enhance the chair’s appearance.
  • Using unwrapping tools to create a simple unwrap.
  • Applying textures and images to the unwrap for a detailed teapot appearance.
  • Rendering the object and analyzing the results.
  • Exploring the unwrap of a complex object – a computer chair.
  • Applying textures to simulate leather and fabric in the render.
  • Adjusting materials for a realistic appearance of the chair.
  • Introduction to the Material Editor and its basic functions.
  • Creating different types of materials for objects (metal, wood, glass).
  • Assigning created materials to objects and analyzing texture quality in the render.
  • Learning the basics of the VRay visualization system and integrating it into 3ds Max.
  • Adjusting VRay materials for a realistic look.
  • Working with lighting in the VRay system and providing realistic scene illumination.
  • Exploring methods of creating a game environment using primitives and modifiers.
  • Modeling objects for the game environment, such as towers, houses, castles.
  • Applying optimization techniques for optimal game engine performance.
  • Creating hand-painted textures and flat materials for objects in 3ds Max.
  • Applying textures to achieve a comic or cartoon-style animation effect.
  • Exploring best practices and interactively creating custom comic-style materials.
  • Modeling a building and adding decor around it.
  • Using complex Blend materials to create realistic textures and surfaces.
  • Optimizing and adding details to achieve a realistic look for the room.
  • Exploring methods for setting up lighting for daytime and electric light in the scene.
  • Adjusting the camera to achieve the desired composition and angle.
  • Adding particles to create a realistic steam effect or other atmospheric effects.
  • Creating a still life using the modeling and composition of objects.
  • Creating multiple chaotic objects using rigid body animation (coffee, grapes, berries, etc.).
  • Analyzing and discussing works of artists, close-ups, detailing, complex materials like dust and old glass.
  • Perfecting composition and staged lighting skills in a still life.
  • Using complex Dirt and Subsurface Scattering (SSS) materials for realism.
  • Adding complex materials to create a dirt effect and a realistic appearance of objects.
  • Learning the basics of Marvelous Designer and integrating it into 3ds Max.
  • Mastering Marvelous Designer tools to create realistic fabric objects.
  • Experimenting with various features and capabilities of Marvelous Designer for unique results.
  • Applying Marvelous Designer skills to model fabric elements for architectural projects.
  • Creating curtains, carpets, or other fabric details to enhance the architectural look of the scene.
  • Optimizing and adapting created objects for efficient use in architectural projects.
  • Integrating models created in Marvelous Designer into 3ds Max.
  • Applying unwraps and exploring their features in the context of integration with 3ds Max.
  • Creating and adjusting materials for fabric objects.
  • Using Marvelous Designer to model fabric objects such as quilts, pillows, and soft furniture.
  • Applying pressure, different fabric types, and seams for fabric treatment.
  • Adding decorative elements and maintaining the proper proportions of soft objects.
  • Mastering the basics of using AutoCAD to create detailed drawings and project setup.
  • Using layers to organize and manage project elements.
  • Developing details of the building construction and learning the correct application of various AutoCAD tools.
  • Creating a building plan using AutoCAD and placing necessary elements.
  • Exploring various tools and their application for creating a building plan.
  • Adjusting the dimensions and scale of the plan for accuracy and ease of design.
  • Learning the process of adding furniture blocks to the building drawing using AutoCAD.
  • Applying effective formatting to the drawing for convenience and readability.
  • Analyzing and editing blocks to make changes to the design project.
  • Teaching the integration of drawings created in AutoCAD into 3ds Max for subsequent modeling and visualization.
  • Creating a 3D model of the building based on the drawing and giving it a realistic appearance.
  • Mastering the basic tools of SketchUp for creating spatial objects and rooms.
  • Modeling objects of varying complexity, from simple to more complex architectural forms.
  • Using different tools to create walls, windows, doors, and other building elements.
  • Teaching techniques for modeling furniture in SketchUp.
  • Applying textures to improve the appearance of furniture and its details.
  • Exporting created objects for later use in 3ds Max.
  • Exploring methods of creating furniture using ready-made models from furniture company catalogs.
  • Importing and editing ready-made furniture models in the 3ds Max scene.
  • Applying various materials and textures to enhance the realism of the furniture.
  • Analyzing interior styles and choosing a corresponding color palette for the project.
  • Incorporating design elements into the interior considering the chosen styles and color palette.
  • Creating a harmonious interior using various objects and color solutions.
  • Applying various construction materials to model walls, floors, and other surfaces.
  • Using the FloorGenerator and Multitexture plugins to automate floor and surface texturing.
  • Adapting textures and materials to achieve the desired look for the building.
  • Teaching the basics of scene lighting with both natural and artificial light.
  • Using cameras to create the desired perspective and scene composition.
  • Experimenting with lighting effects and creating a realistic interior appearance.
  • Exploring the capabilities and integration of the Corona renderer for scene visualization.
  • Configuring render parameters and selecting optimal settings for a realistic look.
  • Analyzing results and refining work with Corona Render.
  • Modeling and creating small architectural forms such as a gazebo, rotunda, or barbecue.
  • Using tools to add details.
  • Adding architectural elements to the scene and integrating them into the interior.
  • Creating a realistic external appearance of the building and its surroundings.
  • Using plugins to add and place plants in the scene.
  • Designing the surrounding area for a picturesque and comfortable exterior.
  • Learning and adjusting fog and depth of field effects for realism.
  • Adding atmospheric effects such as fog or altered depth of field to create a sense of space and depth.
  • Adapting and experimenting with various settings to achieve the desired look.
  • Managing work on the course project and creating a realistic interior or exterior scene.
  • Applying the experience and skills gained throughout the course to realize a unique idea and style.
  • Presenting the project through renders and animations.
  • Studying methods and strategies for developing and executing a course project in 3ds Max.
  • Creating a scene that can be used in realistic visualizations, animations, or game projects.
  • Applying skills acquired throughout the course to create an impressive and professional course project.
  • Continuing work on the course project and detailed analysis of its components.
  • Applying additional effects, lighting, and cameras to enhance realism and expressiveness.
  • Discussing and receiving feedback from the instructor and peers.
  • Refining and finalizing the course project before presentation.
  • Adding details that can make the scene more lively and appealing to the viewer.
  • Preparing the scene for subsequent presentation and addressing potential issues.
  • Completion and final adjustments to the course project before presentation.
  • Conducting self-assessment and analyzing the results of one’s own work.
  • Sharing experiences and impressions of creating the course project with other students.
  • Final adjustments and optimization of the project before its presentation.
  • Conducting self-assessment and analyzing the results of one’s own work.
  • Discussing and exchanging experiences with other students.
  • Preparedness and confidence during the presentation of the course project to an audience.
  • Defending and answering questions from the instructor and peers regarding the work process and decisions made.
  • Receiving constructive feedback and recommendations for further development in the field of 3D modeling and design.
WHAT YOU WILL GET IN THE «3D VISUALIZATION» COURSE

Programs

Autodesk 3ds Max
Autodesk AutoCad
Marvelous Designer

Portfolio

Independent projects and portfolio design

Studio pipeline

Work principles.
Freedom of choice of technologies and methods

Final project

Creation of a realistic, cartoon or game scene. Presentation of course work

Graduates who complete the «3D VISUALIZATION» courses receive a certificate.

Each certificate has a unique number by which a potential employer can check its validity and see basic performance indicators.

Olga Romanchuk. Course Mentor
3D generalist, teacher of courses “3D visualization”, “Creation of 3D characters and animation” for adults and courses of 3D modeling, “Motion Design”, “Digital sculpting”, “Creation of a game character”, “Your first cartoon” for children.

COST OF EDUCATION

Monthly payment

360 € + VAT(19%)
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